descript
{
maxwidth,200
version,1
}

sakura.surface.alias
{
1,[31,41]
2,[32,42]
3,[33,43]
4,[34,44,54,64]
5,[35,45]
6,[36,56]
7,[37]
8,[38]
9,[39]
65,[22]
}

kero.surface.alias
{
93,[2000]
94,[2001]
}

surface0
{
//collision0,70,80,147,108,Head
//collision1,75,119,136,150,Face
//collision2,80,195,120,220,Bust

animation0.interval,never
animation0.pattern0,overlay,100,100,70,120
animation0.pattern1,overlay,101,200,70,120
animation0.pattern2,overlay,-1

animation1.interval,never
animation1.pattern0,overlay,100,100,70,120
animation1.pattern1,overlay,101,100,70,120
animation1.pattern2,overlay,100,100,70,120
animation1.pattern3,overlay,101,100,70,120
animation1.pattern4,overlay,-1

animation2.interval,sometimes
animation2.pattern0,alternativestart,(0,1)

animation3.interval,talk,5
animation3.pattern0,overlay,200,0,91,156
animation3.pattern1,overlay,200,100,91,156
animation3.pattern2,overlay,-1
}

surface20
{
//collision0,55,75,145,109,Head
//collision1,76,124,138,158,Face
//collision2,91,195,130,218,Bust

animation0.interval,runonce
animation0.pattern0,overlay,413,200,11,136
animation0.pattern1,overlay,-1,200
animation0.pattern2,overlay,413,200,11,136
animation0.pattern3,overlay,-1,200
animation0.pattern4,overlay,413,200,11,136
animation0.pattern5,overlay,-1,200
animation0.pattern6,overlay,413,200,11,136
animation0.pattern7,overlay,-1,200
animation0.pattern8,overlay,413,200,11,136
animation0.pattern9,overlay,-1,200

animation1.interval,sometimes
animation1.pattern0,overlay,111,100,75,120
animation1.pattern1,overlay,112,100,75,120
animation1.pattern2,overlay,-1

animation2.interval,talk,4
animation2.pattern0,overlay,206,0,100,150
animation2.pattern1,overlay,206,100,100,150
animation2.pattern2,overlay,-1
}

surface21
{
//collision0,70,80,147,108,Head
//collision1,75,119,136,150,Face
//collision2,80,195,120,220,Bust

animation0.interval,runonce
animation0.pattern0,overlay,400,50,0,140
animation0.pattern1,overlay,401,50,0,140
animation0.pattern2,overlay,414,50,0,140
animation0.pattern3,overlay,414,800,0,140
animation0.pattern4,overlay,414,50,0,140
animation0.pattern5,overlay,401,50,0,140
animation0.pattern6,overlay,400,50,0,140
animation0.pattern7,overlay,-1

animation1.interval,sometimes
animation1.pattern0,overlay,100,100,70,120
animation1.pattern1,overlay,101,100,70,120
animation1.pattern2,overlay,-1

animation2.interval,talk,3
animation2.pattern0,overlay,207,0,90,155
animation2.pattern1,overlay,207,100,90,155
animation2.pattern2,overlay,-1
}

surface22
{
//collision0,80,56,145,97,Head
//collision1,69,103,135,138,Face
//collision2,72,168,110,195,Bust

animation0.interval,runonce
animation0.pattern0,overlay,415,0,63,8
animation0.pattern1,overlay,415,80,60,5
animation0.pattern2,overlay,415,80,63,8
animation0.pattern3,overlay,415,80,60,5
animation0.pattern4,overlay,415,80,63,8
animation0.pattern5,overlay,415,80,60,5
animation0.pattern6,overlay,415,80,63,8
animation0.pattern7,overlay,415,80,60,5
animation0.pattern8,overlay,415,80,63,8
animation0.pattern9,overlay,415,80,60,5
animation0.pattern10,overlay,415,80,63,8
animation0.pattern11,overlay,415,80,60,5
animation0.pattern12,overlay,-1

animation1.interval,sometimes
animation1.pattern0,overlay,113,100,70,90
animation1.pattern1,overlay,114,100,70,90
animation1.pattern2,overlay,-1

animation2.interval,talk,3
animation2.pattern0,overlay,208,0,85,130
animation2.pattern1,overlay,208,90,85,130
animation2.pattern2,overlay,-1
}

surface23
{
//collision0,70,80,147,108,Head
//collision1,75,119,136,150,Face
//collision2,80,195,120,220,Bust

animation0.interval,never
animation0.pattern0,overlay,100,100,70,120
animation0.pattern1,overlay,101,200,70,120
animation0.pattern2,overlay,-1

animation1.interval,never
animation1.pattern0,overlay,100,100,70,120
animation1.pattern1,overlay,101,100,70,120
animation1.pattern2,overlay,100,100,70,120
animation1.pattern3,overlay,101,100,70,120
animation1.pattern4,overlay,-1

animation2.interval,sometimes
animation2.pattern0,alternativestart,(0,1)

animation3.interval,talk,5
animation3.pattern0,overlay,214,0,93,159
animation3.pattern1,overlay,214,100,93,159
animation3.pattern2,overlay,-1
}

surface24
{
//collision0,70,80,147,108,Head
//collision1,75,119,136,150,Face
//collision2,80,195,120,220,Bust

animation0.interval,never
animation0.pattern0,overlay,100,100,70,120
animation0.pattern1,overlay,101,200,70,120
animation0.pattern2,overlay,-1

animation1.interval,never
animation1.pattern0,overlay,100,100,70,120
animation1.pattern1,overlay,101,100,70,120
animation1.pattern2,overlay,100,100,70,120
animation1.pattern3,overlay,101,100,70,120
animation1.pattern4,overlay,-1

animation2.interval,sometimes
animation2.pattern0,alternativestart,(0,1)

animation3.interval,talk,5
animation3.pattern0,overlay,213,0,90,154
animation3.pattern1,overlay,213,100,90,154
animation3.pattern2,overlay,-1
}

surface25
{
//collision0,70,80,147,108,Head
//collision1,75,119,136,150,Face
//collision2,80,195,120,220,Bust

animation0.interval,never
animation0.pattern0,overlay,100,100,70,120
animation0.pattern1,overlay,101,200,70,120
animation0.pattern2,overlay,-1

animation1.interval,never
animation1.pattern0,overlay,100,100,70,120
animation1.pattern1,overlay,101,100,70,120
animation1.pattern2,overlay,100,100,70,120
animation1.pattern3,overlay,101,100,70,120
animation1.pattern4,overlay,-1

animation2.interval,sometimes
animation2.pattern0,alternativestart,(0,1)

animation3.interval,runonce
animation3.pattern0,overlay,400,50,0,133
animation3.pattern1,overlay,401,50,0,133
animation3.pattern2,overlay,424,50,0,133
animation3.pattern3,overlay,424,1000,0,133
animation3.pattern4,overlay,424,50,0,133
animation3.pattern5,overlay,401,50,0,133
animation3.pattern6,overlay,400,50,0,133
animation3.pattern7,overlay,-1

animation4.interval,talk,5
animation4.pattern0,overlay,214,0,93,159
animation4.pattern1,overlay,214,100,93,159
animation4.pattern2,overlay,-1
}

surface26
{
//collision0,88,82,166,116,Head
//collision1,92,130,148,160,Face
//collision2,116,180,141,221,Bust

animation0.interval,never
animation0.pattern0,overlay,119,100,85,120
animation0.pattern1,overlay,120,200,85,120
animation0.pattern2,overlay,-1

animation1.interval,never
animation1.pattern0,overlay,119,100,85,120
animation1.pattern1,overlay,120,100,85,120
animation1.pattern2,overlay,119,200,85,120
animation1.pattern3,overlay,120,200,85,120
animation1.pattern4,overlay,-1

animation2.interval,sometimes
animation2.pattern0,alternativestart,(0,1)

animation3.interval,runonce
animation3.pattern0,overlay,425,10,168,228
animation3.pattern1,overlay,425,20,168,228
animation3.pattern2,overlay,426,40,101,181
animation3.pattern3,overlay,427,40,13,152
animation3.pattern4,overlay,-1,1000

animation4.interval,talk,5
animation4.pattern0,overlay,215,0,104,152
animation4.pattern1,overlay,215,100,104,152
animation4.pattern2,overlay,-1
}

surface27
{
//collision0,80,70,155,100,Head
//collision1,75,119,136,150,Face
//collision2,80,195,115,215,Bust

animation0.interval,runonce
animation0.pattern0,overlay,428,300,15,128
animation0.pattern1,overlay,428,300,15,135
animation0.pattern2,overlay,428,300,15,128
animation0.pattern3,overlay,428,300,15,135
animation0.pattern4,overlay,428,300,15,128
animation0.pattern5,overlay,428,300,15,135
animation0.pattern6,overlay,428,300,15,128
animation0.pattern7,overlay,-1,300

animation1.interval,talk,3
animation1.pattern0,overlay,216,0,84,139
animation1.pattern1,overlay,216,100,84,139
animation1.pattern2,overlay,-1
}

surface28
{
//collision0,80,70,155,100,Head
//collision1,75,119,136,150,Face
//collision2,80,195,115,215,Bust

animation0.interval,runonce
animation0.pattern0,overlay,400,50,0,135
animation0.pattern1,overlay,401,50,0,135
animation0.pattern2,overlay,429,50,0,135
animation0.pattern3,overlay,429,1000,0,135
animation0.pattern4,overlay,429,50,0,135
animation0.pattern5,overlay,401,50,0,135
animation0.pattern6,overlay,400,50,0,135
animation0.pattern7,overlay,-1

animation1.interval,talk,3
animation1.pattern0,overlay,217,0,88,142
animation1.pattern1,overlay,217,100,88,142
animation1.pattern2,overlay,-1
}

surface29
{
//collision0,55,110,125,145,Head
//collision1,60,165,120,200,Face

animation0.interval,sometimes
animation0.pattern0,overlay,121,30,55,160
animation0.pattern1,overlay,122,30,55,160
animation0.pattern2,overlay,-1

animation1.interval,talk,2
animation1.pattern0,overlay,218,0,80,190
animation1.pattern1,overlay,218,90,80,190
animation1.pattern2,overlay,-1

animation2.interval,runonce
animation2.pattern0,overlay,430,0,0,78
animation2.pattern1,overlay,430,300,0,78
animation2.pattern2,overlay,-1,300
animation2.pattern3,overlay,431,300,120,70
animation2.pattern4,overlay,-1,300
animation2.pattern5,overlay,430,300,0,78
animation2.pattern6,overlay,-1,300
animation2.pattern7,overlay,431,300,120,70
animation2.pattern8,overlay,-1,300
animation2.pattern9,overlay,430,300,0,78
animation2.pattern10,overlay,-1,300
animation2.pattern11,overlay,431,300,120,70
animation2.pattern12,overlay,-1,300
animation2.pattern13,overlay,430,300,0,78
animation2.pattern14,overlay,-1,300
animation2.pattern15,overlay,431,300,120,70
animation2.pattern16,overlay,-1,300
animation2.pattern17,overlay,430,300,0,78
animation2.pattern18,overlay,-1,300
animation2.pattern19,overlay,431,300,120,70
animation2.pattern20,overlay,-1,300
}

surface30
{
//collision0,55,110,125,145,Head
//collision1,60,165,120,200,Face

animation0.interval,sometimes
animation0.pattern0,overlay,123,30,55,160
animation0.pattern1,overlay,124,30,55,160
animation0.pattern2,overlay,-1

animation1.interval,talk,3
animation1.pattern0,overlay,219,0,80,190
animation1.pattern1,overlay,219,90,80,190
animation1.pattern2,overlay,-1

animation2.interval,runonce
animation2.pattern0,overlay,432,50,4,192
animation2.pattern1,overlay,433,50,4,192
animation2.pattern2,overlay,434,50,4,192
animation2.pattern3,overlay,434,1000,4,192
animation2.pattern4,overlay,434,50,4,192
animation2.pattern5,overlay,433,50,4,192
animation2.pattern6,overlay,432,50,4,192
animation2.pattern7,overlay,-1
}

surface31
{
//collision0,55,110,125,145,Head
//collision1,60,165,120,200,Face

animation0.interval,sometimes
animation0.pattern0,overlay,121,30,55,160
animation0.pattern1,overlay,122,30,55,160
animation0.pattern2,overlay,-1

animation1.interval,talk,2
animation1.pattern0,overlay,218,0,80,190
animation1.pattern1,overlay,218,90,80,190
animation1.pattern2,overlay,-1

animation2.interval,runonce
animation2.pattern0,overlay,435,500,12,200
animation2.pattern1,overlay,436,500,12,200
animation2.pattern2,overlay,-1,1000
}

surface32
{
//collision0,42,88,117,118,Head
//collision1,50,128,116,164,Face
//collision2,69,198,104,226,Bust

animation0.interval,runonce
animation0.pattern0,overlay,403,8,120,135
animation0.pattern1,overlay,403,8,123,137
animation0.pattern2,overlay,403,10,126,139
animation0.pattern3,overlay,403,20,127,140
animation0.pattern4,overlay,403,50,128,141
animation0.pattern5,overlay,403,100,129,142
animation0.pattern6,overlay,403,100,130,143
animation0.pattern7,overlay,403,1500,130,143
animation0.pattern8,overlay,-1

animation1.interval,never
animation1.pattern0,overlay,104,50,45,120
animation1.pattern1,overlay,105,100,45,120
animation1.pattern2,overlay,-1

animation2.interval,never
animation2.pattern0,overlay,104,50,45,120
animation2.pattern1,overlay,105,50,45,120
animation2.pattern2,overlay,104,50,45,120
animation2.pattern3,overlay,105,50,45,120
animation2.pattern4,overlay,-1

animation3.interval,sometimes
animation3.pattern0,alternativestart,(1,2)

animation4.interval,talk,3
animation4.pattern0,overlay,201,0,77,157
animation4.pattern1,overlay,201,30,77,157
animation4.pattern2,overlay,-1
}

surface33
{
//collision0,70,88,148,122,Head
//collision1,77,129,141,168,Face

animation0.interval,runonce
animation0.pattern0,overlay,400,0,0,0
animation0.pattern1,overlay,400,50,0,143
animation0.pattern2,overlay,401,50,0,143
animation0.pattern3,overlay,404,50,0,143
animation0.pattern4,overlay,405,30,0,143
animation0.pattern5,overlay,404,30,0,143
animation0.pattern6,overlay,405,30,0,143
animation0.pattern7,overlay,404,30,0,143
animation0.pattern8,overlay,405,30,0,143
animation0.pattern9,overlay,404,30,0,143
animation0.pattern10,overlay,405,30,0,143
animation0.pattern11,overlay,404,30,0,143
animation0.pattern12,overlay,405,30,0,143
animation0.pattern13,overlay,404,30,0,143
animation0.pattern14,overlay,405,30,0,143
animation0.pattern15,overlay,404,30,0,143
animation0.pattern16,overlay,405,30,0,143
animation0.pattern17,overlay,404,30,0,143
animation0.pattern18,overlay,405,30,0,143
animation0.pattern19,overlay,401,50,0,143
animation0.pattern20,overlay,400,50,0,143
animation0.pattern21,overlay,-1

animation1.interval,sometimes
animation1.pattern0,overlay,106,100,75,125
animation1.pattern1,overlay,107,200,75,125
animation1.pattern2,overlay,-1

animation2.interval,talk,4
animation2.pattern0,overlay,202,0,100,165
animation2.pattern1,overlay,202,100,100,165
animation2.pattern2,overlay,-1
}

surface34
{
//collision0,50,220,135,265,Head
//collision1,55,270,110,305,Face

animation0.interval,runonce
animation0.pattern0,overlay,406,0,0,0
animation0.pattern1,overlay,406,10,0,30
animation0.pattern2,overlay,406,10,0,60
animation0.pattern3,overlay,406,10,0,90
animation0.pattern4,overlay,406,10,0,120
animation0.pattern5,overlay,406,10,0,150
animation0.pattern6,overlay,406,10,0,180
animation0.pattern7,overlay,406,10,0,210
animation0.pattern8,overlay,406,10,0,240
animation0.pattern9,overlay,406,10,0,250
animation0.pattern10,overlay,406,10,0,260
animation0.pattern11,overlay,406,10,0,270
animation0.pattern12,overlay,406,10,0,271
animation0.pattern13,overlay,406,10,0,272
animation0.pattern14,overlay,406,10,0,273
animation0.pattern15,overlay,406,10,0,274
animation0.pattern16,overlay,406,10,0,275
animation0.pattern17,overlay,406,50,0,276
animation0.pattern18,overlay,406,80,0,277
animation0.pattern19,overlay,406,150,0,278
animation0.pattern20,overlay,406,80,0,279
animation0.pattern21,overlay,406,50,0,280
animation0.pattern22,overlay,406,10,0,390
animation0.pattern23,overlay,406,10,0,300
animation0.pattern24,overlay,406,10,0,310
animation0.pattern25,overlay,406,10,0,330
animation0.pattern26,overlay,406,10,0,360
animation0.pattern27,overlay,406,10,0,390
animation0.pattern28,overlay,-1
animation0.pattern29,overlay,-1,500
animation0.pattern30,overlay,400,50,119,155
animation0.pattern31,overlay,401,50,119,155
animation0.pattern32,base,998,0,0,0
animation0.pattern33,overlay,408,0,140,150
animation0.pattern34,overlay,408,40,140,152
animation0.pattern35,overlay,408,40,140,154
animation0.pattern36,overlay,408,40,140,158
animation0.pattern37,overlay,408,40,140,160
animation0.pattern38,overlay,408,40,140,162
animation0.pattern39,overlay,408,40,140,164
animation0.pattern40,overlay,408,40,140,166
animation0.pattern41,overlay,408,40,140,168
animation0.pattern42,overlay,408,500,140,168
animation0.pattern43,base,34,0,0,0
animation0.pattern44,overlay,401,0,119,155
animation0.pattern45,overlay,401,50,119,155
animation0.pattern46,overlay,400,50,119,155
animation0.pattern47,overlay,-1

animation1.interval,talk,4
animation1.pattern0,overlay,203,0,75,300
animation1.pattern1,overlay,203,100,75,300
animation1.pattern2,overlay,-1
}

surface35
{
//collision0,32,72,126,116,Head
//collision1,58,127,115,160,Face
//collision2,86,197,107,220,Bust

animation0.interval,runonce
animation0.pattern0,overlay,409,100,15,150
animation0.pattern1,overlay,409,100,15,153
animation0.pattern2,overlay,409,100,18,150
animation0.pattern3,overlay,409,100,18,153
animation0.pattern4,overlay,409,100,15,150
animation0.pattern5,overlay,409,100,15,153
animation0.pattern6,overlay,409,100,18,150
animation0.pattern7,overlay,409,100,18,153
animation0.pattern8,overlay,409,100,15,150
animation0.pattern9,overlay,409,100,15,153
animation0.pattern10,overlay,409,100,18,150
animation0.pattern11,overlay,409,100,18,153
animation0.pattern12,overlay,-1

animation1.interval,talk,5
animation1.pattern0,overlay,204,0,80,150
animation1.pattern1,overlay,204,100,80,150
animation1.pattern2,overlay,-1
}

surface36
{
//collision0,70,80,147,108,Head
//collision1,75,119,136,150,Face
//collision2,80,195,120,220,Bust

animation0.interval,talk,5
animation0.pattern0,overlay,200,0,91,156
animation0.pattern1,overlay,200,100,91,156
animation0.pattern2,overlay,-1
}

surface37
{
//collision0,48,114,135,156,Head
//collision1,60,165,120,200,Face

animation0.interval,runonce
animation0.pattern0,overlay,411,100,105,105
animation0.pattern1,overlay,411,100,102,108
animation0.pattern2,overlay,411,100,105,108
animation0.pattern3,overlay,411,100,102,105
animation0.pattern4,overlay,411,100,105,105
animation0.pattern5,overlay,411,100,102,108
animation0.pattern6,overlay,411,100,105,108
animation0.pattern7,overlay,411,100,102,105
animation0.pattern8,overlay,411,100,105,105
animation0.pattern9,overlay,411,100,102,108
animation0.pattern10,overlay,411,100,105,108
animation0.pattern11,overlay,411,100,102,105

animation1.interval,sometimes
animation1.pattern0,overlay,108,30,55,160
animation1.pattern1,overlay,109,30,55,160
animation1.pattern2,overlay,-1

animation2.interval,talk,2
animation2.pattern0,overlay,205,0,82,195
animation2.pattern1,overlay,205,90,82,195
animation2.pattern2,overlay,-1
}

surface38
{
//collision0,55,76,148,106,Head
//collision1,79,122,136,157,Face
//collision2,83,191,100,212,Bust

animation0.interval,runonce
animation0.pattern0,overlay,400,50,0,150
animation0.pattern1,overlay,401,50,0,150
animation0.pattern2,overlay,414,50,0,150
animation0.pattern3,overlay,414,500,0,150
animation0.pattern4,overlay,412,50,0,150
animation0.pattern5,overlay,412,500,0,150
animation0.pattern6,overlay,401,50,0,150
animation0.pattern7,overlay,400,50,0,150
animation0.pattern8,overlay,-1

animation1.interval,sometimes
animation1.pattern0,overlay,110,0,70,115
animation1.pattern1,overlay,110,100,70,115
animation1.pattern2,overlay,-1
}

surface39
{
//collision0,32,72,126,116,Head
//collision1,58,127,115,160,Face
//collision2,86,197,107,220,Bust

animation0.interval,runonce
animation0.pattern0,overlay,408,100,100,35
animation0.pattern1,overlay,408,100,100,36
animation0.pattern2,overlay,408,100,100,37
animation0.pattern3,overlay,408,100,100,38
animation0.pattern4,overlay,408,100,100,39
animation0.pattern5,overlay,408,100,100,40
animation0.pattern6,overlay,408,100,100,41
animation0.pattern7,overlay,408,100,100,42
animation0.pattern8,overlay,408,100,100,43
animation0.pattern9,overlay,408,100,100,44
animation0.pattern10,overlay,408,100,100,45

animation1.interval,talk,5
animation1.pattern0,overlay,209,0,80,150
animation1.pattern1,overlay,209,100,80,150
animation1.pattern2,overlay,-1
}


surface41
{
//collision0,70,95,160,155,Head
//collision1,85,155,145,185,Face

animation0.interval,runonce
animation0.pattern0,overlay,400,50,0,155
animation0.pattern1,overlay,401,50,0,155
animation0.pattern2,overlay,416,50,0,155
animation0.pattern3,overlay,416,800,0,155
animation0.pattern4,overlay,416,50,0,155
animation0.pattern5,overlay,401,50,0,155
animation0.pattern6,overlay,400,50,0,155
animation0.pattern7,overlay,-1

animation1.interval,sometimes
animation1.pattern0,overlay,115,100,80,160
animation1.pattern1,overlay,116,200,80,160
animation1.pattern2,overlay,-1
}

surface42
{
//collision0,60,70,150,110,Head
//collision1,60,119,138,160,Face
//collision2,83,186,133,212,Bust

animation0.interval,runonce
animation0.pattern0,overlay,417,0,7,120
animation0.pattern1,overlay,417,80,7,120
animation0.pattern2,overlay,417,80,10,123
animation0.pattern3,overlay,417,80,7,120
animation0.pattern4,overlay,417,80,10,123
animation0.pattern5,overlay,417,80,7,120
animation0.pattern6,overlay,417,80,10,123
animation0.pattern7,overlay,417,80,7,120
animation0.pattern8,overlay,417,80,10,123
animation0.pattern9,overlay,417,80,7,120
animation0.pattern10,overlay,417,80,10,123
animation0.pattern11,overlay,-1

animation1.interval,talk,3
animation1.pattern0,overlay,210,0,86,143
animation1.pattern1,overlay,210,200,86,143
animation1.pattern2,overlay,-1
}

surface43
{
//collision0,60,75,145,110,Head
//collision1,77,122,130,160,Face
//collision2,90,190,123,219,Bust

animation0.interval,runonce
animation0.pattern0,overlay,400,50,0,155
animation0.pattern1,overlay,401,50,0,155
animation0.pattern2,overlay,419,50,0,155
animation0.pattern3,overlay,419,1000,0,155
animation0.pattern4,overlay,419,50,0,155
animation0.pattern5,overlay,401,50,0,155
animation0.pattern6,overlay,400,50,0,155
animation0.pattern7,overlay,-1

animation1.interval,sometimes
animation1.pattern0,overlay,117,100,73,120
animation1.pattern1,overlay,118,200,73,120
animation1.pattern2,overlay,-1

animation2.interval,talk,4
animation2.pattern0,overlay,200,0,97,159
animation2.pattern1,overlay,200,100,97,159
animation2.pattern2,overlay,-1
}

surface44
{
//collision0,40,100,123,147,Head
//collision1,50,155,105,185,Face

animation0.interval,runonce
animation0.pattern0,overlay,400,50,125,155
animation0.pattern1,overlay,401,50,125,155
animation0.pattern2,overlay,420,50,125,155
animation0.pattern3,overlay,420,1000,125,155
animation0.pattern4,overlay,420,50,125,155
animation0.pattern5,overlay,401,50,125,155
animation0.pattern6,overlay,400,50,125,155
animation0.pattern7,overlay,-1

animation1.interval,talk,4
animation1.pattern0,overlay,203,100,67,180
animation1.pattern1,overlay,203,200,67,180
animation1.pattern2,overlay,-1
}

surface45
{
//collision0,70,75,150,110,Head
//collision1,85,115,140,160,Face
//collision2,90,190,135,220,Bust

animation0.interval,runonce
animation0.pattern0,overlay,422,0,60,135
animation0.pattern1,overlay,422,3,40,135
animation0.pattern2,overlay,422,3,20,135
animation0.pattern3,overlay,422,5,10,135
animation0.pattern4,overlay,422,5,0,135
animation0.pattern5,overlay,422,10,3,135
animation0.pattern6,overlay,422,10,4,135
animation0.pattern7,overlay,422,10,5,135
animation0.pattern8,overlay,422,1000,5,135
animation0.pattern9,overlay,-1,500

animation1.interval,talk,4
animation1.pattern0,overlay,211,100,106,149
animation1.pattern1,overlay,211,200,106,149
animation1.pattern2,overlay,-1
}

surface51
{
//collision0,48,112,84,157,Face

animation0.interval,runonce
animation0.pattern0,overlay,400,50,110,140
animation0.pattern1,overlay,401,50,110,140
animation0.pattern2,overlay,402,50,110,140
animation0.pattern3,overlay,402,800,110,140
animation0.pattern4,overlay,402,50,110,140
animation0.pattern5,overlay,401,50,110,140
animation0.pattern6,overlay,400,50,110,140
animation0.pattern7,overlay,-1

animation1.interval,sometimes
animation1.pattern0,overlay,102,100,45,115
animation1.pattern1,overlay,103,200,45,115
animation1.pattern2,overlay,-1
}

surface64
{
//collision0,70,230,150,285,Head

animation0.interval,runonce
animation0.pattern0,overlay,400,50,0,158
animation0.pattern1,overlay,401,50,0,158
animation0.pattern2,overlay,423,50,0,158
animation0.pattern3,overlay,423,800,0,158
animation0.pattern4,overlay,423,50,0,158
animation0.pattern5,overlay,401,50,0,158
animation0.pattern6,overlay,400,50,0,158
animation0.pattern7,overlay,-1

animation1.interval,runonce
animation1.pattern0,overlay,408,0,120,190
animation1.pattern1,overlay,408,40,120,192
animation1.pattern2,overlay,408,40,120,194
animation1.pattern3,overlay,408,40,120,196
animation1.pattern4,overlay,408,40,120,198
animation1.pattern5,overlay,408,40,120,200
animation1.pattern6,overlay,408,40,120,202
animation1.pattern7,overlay,408,40,120,204
animation1.pattern8,overlay,408,40,120,206
animation1.pattern9,overlay,408,40,120,208
}

surface74
{
//collision0,45,225,150,285,Head
//collision1,55,280,115,315,Face

animation0.interval,runonce
animation0.pattern0,overlay,421,0,0,400
animation0.pattern1,overlay,421,10,0,370
animation0.pattern2,overlay,421,10,0,340
animation0.pattern3,overlay,421,10,0,310
animation0.pattern4,overlay,421,10,0,280
animation0.pattern5,overlay,421,10,0,250
animation0.pattern6,overlay,421,10,0,220
animation0.pattern7,overlay,421,10,0,190
animation0.pattern8,overlay,421,10,0,160
animation0.pattern9,overlay,421,10,0,150
animation0.pattern10,overlay,421,10,0,140
animation0.pattern11,overlay,421,10,0,130
animation0.pattern12,overlay,421,10,0,129
animation0.pattern13,overlay,421,10,0,128
animation0.pattern14,overlay,421,10,0,127
animation0.pattern15,overlay,421,50,0,126
animation0.pattern16,overlay,421,100,0,125
animation0.pattern17,overlay,421,300,0,125
animation0.pattern18,overlay,421,100,0,125
animation0.pattern19,overlay,421,50,0,126
animation0.pattern20,overlay,421,10,0,127
animation0.pattern21,overlay,421,10,0,128
animation0.pattern22,overlay,421,10,0,129
animation0.pattern23,overlay,421,10,0,130
animation0.pattern24,overlay,421,10,0,140
animation0.pattern25,overlay,421,10,0,150
animation0.pattern26,overlay,421,10,0,160
animation0.pattern27,overlay,421,10,0,190
animation0.pattern28,overlay,421,10,0,210
animation0.pattern29,overlay,421,10,0,240
animation0.pattern30,overlay,421,10,0,270
animation0.pattern31,overlay,421,10,0,300
animation0.pattern32,overlay,421,10,0,230
animation0.pattern33,overlay,421,10,0,360
animation0.pattern34,overlay,421,10,0,390
animation0.pattern35,overlay,-1

animation1.interval,random,4
animation1.pattern0,overlay,418,300,5,300
animation1.pattern1,overlay,-1,300
animation1.pattern2,overlay,418,300,5,300
animation1.pattern3,overlay,-1,200
animation1.pattern4,overlay,418,300,5,300
animation1.pattern5,overlay,-1,300
}

surface998
{
//collision0,50,220,135,265,Head
//collision1,55,270,110,305,Face
}

surface10
{
//collision0,65,200,125,215,Head
//collision1,75,220,120,265,Face
//collision2,96,265,113,277,Bust

animation0.interval,never
animation0.pattern0,overlay,300,0,70,210
animation0.pattern1,overlay,300,200,70,210
animation0.pattern2,overlay,-1

animation1.interval,never
animation1.pattern0,overlay,300,100,70,210
animation1.pattern1,overlay,-1,100
animation1.pattern2,overlay,300,100,70,210
animation1.pattern3,overlay,-1,100

animation2.interval,sometimes
animation2.pattern0,alternativestart,(0,1)

animation3.interval,random,4
animation3.pattern0,overlay,502,10,25,265
animation3.pattern1,overlay,502,10,22,263
animation3.pattern2,overlay,502,10,19,261
animation3.pattern3,overlay,502,10,16,259
animation3.pattern4,overlay,502,10,15,257
animation3.pattern5,overlay,502,100,14,256
animation3.pattern6,overlay,502,100,13,256
animation3.pattern7,overlay,502,100,12,256
animation3.pattern8,overlay,502,100,11,255
animation3.pattern9,overlay,502,100,10,255
animation3.pattern10,overlay,-1

animation4.interval,talk,2
animation4.pattern0,overlay,350,0,92,227
animation4.pattern1,overlay,350,100,92,227
animation4.pattern2,overlay,-1,100
animation4.pattern3,overlay,350,100,92,227
animation4.pattern4,overlay,-1,100
}

surface11
{
//collision0,65,200,125,215,Head
//collision1,75,220,120,265,Face
//collision2,96,265,113,277,Bust

animation0.interval,talk,3
animation0.pattern0,overlay,350,0,92,227
animation0.pattern1,overlay,350,100,92,227
animation0.pattern2,overlay,-1,100
animation0.pattern3,overlay,350,100,92,227
animation0.pattern4,overlay,-1,100

animation1.interval,random,4
animation1.pattern0,overlay,502,10,25,265
animation1.pattern1,overlay,502,10,22,263
animation1.pattern2,overlay,502,10,19,261
animation1.pattern3,overlay,502,10,16,259
animation1.pattern4,overlay,502,10,15,257
animation1.pattern5,overlay,502,100,14,256
animation1.pattern6,overlay,502,100,13,256
animation1.pattern7,overlay,502,100,12,256
animation1.pattern8,overlay,502,100,11,255
animation1.pattern9,overlay,502,100,10,255
animation1.pattern10,overlay,-1
}

surface12
{
//collision0,65,200,125,215,Head
//collision1,75,220,120,265,Face
//collision2,96,265,113,277,Bust

animation0.interval,talk,4
animation0.pattern0,overlay,351,0,92,227
animation0.pattern1,overlay,351,100,92,227
animation0.pattern2,overlay,-1,100
animation0.pattern3,overlay,351,100,92,227
animation0.pattern4,overlay,-1,100

animation1.interval,random,4
animation1.pattern0,overlay,502,10,25,265
animation1.pattern1,overlay,502,10,22,263
animation1.pattern2,overlay,502,10,19,261
animation1.pattern3,overlay,502,10,16,259
animation1.pattern4,overlay,502,10,15,257
animation1.pattern5,overlay,502,100,14,256
animation1.pattern6,overlay,502,100,13,256
animation1.pattern7,overlay,502,100,12,256
animation1.pattern8,overlay,502,100,11,255
animation1.pattern9,overlay,502,100,10,255
animation1.pattern10,overlay,-1
}

surface13
{
//collision0,65,200,125,215,Head
//collision1,75,220,120,265,Face
//collision2,96,265,113,277,Bust

animation0.interval,talk,2
animation0.pattern0,overlay,350,0,92,227
animation0.pattern1,overlay,350,100,92,227
animation0.pattern2,overlay,-1,100
animation0.pattern3,overlay,350,100,92,227
animation0.pattern4,overlay,-1,100

animation1.interval,random,4
animation1.pattern0,overlay,502,10,25,265
animation1.pattern1,overlay,502,10,22,263
animation1.pattern2,overlay,502,10,19,261
animation1.pattern3,overlay,502,10,16,259
animation1.pattern4,overlay,502,10,15,257
animation1.pattern5,overlay,502,100,14,256
animation1.pattern6,overlay,502,100,13,256
animation1.pattern7,overlay,502,100,12,256
animation1.pattern8,overlay,502,100,11,255
animation1.pattern9,overlay,502,100,10,255
animation1.pattern10,overlay,-1
}

surface14
{
//collision0,65,200,125,215,Head
//collision1,75,220,120,265,Face
//collision2,96,265,113,277,Bust

animation0.interval,runonce
animation0.pattern0,overlay,408,0,37,170
animation0.pattern1,overlay,408,40,37,170
animation0.pattern2,overlay,408,40,37,171
animation0.pattern3,overlay,408,40,37,172
animation0.pattern4,overlay,408,40,37,173
animation0.pattern5,overlay,408,40,37,174
animation0.pattern6,overlay,408,40,37,175

animation1.interval,talk,4
animation1.pattern0,overlay,350,0,92,227
animation1.pattern1,overlay,350,100,92,227
animation1.pattern2,overlay,-1,100
animation1.pattern3,overlay,350,100,92,227
animation1.pattern4,overlay,-1,100

animation2.interval,sometimes
animation2.pattern0,overlay,502,10,25,265
animation2.pattern1,overlay,502,10,22,263
animation2.pattern2,overlay,502,10,19,261
animation2.pattern3,overlay,502,10,16,259
animation2.pattern4,overlay,502,10,15,257
animation2.pattern5,overlay,502,100,14,256
animation2.pattern6,overlay,502,100,13,256
animation2.pattern7,overlay,502,100,12,256
animation2.pattern8,overlay,502,100,11,255
animation2.pattern9,overlay,502,100,10,255
animation2.pattern10,overlay,-1
}

surface15
{
//collision0,65,200,125,215,Head
//collision1,75,220,120,265,Face
//collision2,96,265,113,277,Bust

animation0.interval,talk,2
animation0.pattern0,overlay,350,0,92,227
animation0.pattern1,overlay,350,100,92,227
animation0.pattern2,overlay,-1,100
animation0.pattern3,overlay,350,100,92,227
animation0.pattern4,overlay,-1,100

animation1.interval,random,4
animation1.pattern0,overlay,502,10,25,265
animation1.pattern1,overlay,502,10,22,263
animation1.pattern2,overlay,502,10,19,261
animation1.pattern3,overlay,502,10,16,259
animation1.pattern4,overlay,502,10,15,257
animation1.pattern5,overlay,502,100,14,256
animation1.pattern6,overlay,502,100,13,256
animation1.pattern7,overlay,502,100,12,256
animation1.pattern8,overlay,502,100,11,255
animation1.pattern9,overlay,502,100,10,255
animation1.pattern10,overlay,-1
}

surface16
{
//collision0,65,200,125,215,Head
//collision1,75,220,120,265,Face
//collision2,96,265,113,277,Bust

animation0.interval,talk,3
animation0.pattern0,overlay,350,0,92,227
animation0.pattern1,overlay,350,100,92,227
animation0.pattern2,overlay,-1,100
animation0.pattern3,overlay,350,100,92,227
animation0.pattern4,overlay,-1,100

animation1.interval,random,4
animation1.pattern0,overlay,502,10,25,265
animation1.pattern1,overlay,502,10,22,263
animation1.pattern2,overlay,502,10,19,261
animation1.pattern3,overlay,502,10,16,259
animation1.pattern4,overlay,502,10,15,257
animation1.pattern5,overlay,502,100,14,256
animation1.pattern6,overlay,502,100,13,256
animation1.pattern7,overlay,502,100,12,256
animation1.pattern8,overlay,502,100,11,255
animation1.pattern9,overlay,502,100,10,255
animation1.pattern10,overlay,-1
}

surface17
{
//collision0,65,200,125,215,Head
//collision1,75,220,120,265,Face
//collision2,96,265,113,277,Bust

animation0.interval,runonce
animation0.pattern0,overlay,411,100,46,184
animation0.pattern1,overlay,411,100,46,187
animation0.pattern2,overlay,411,100,43,187
animation0.pattern3,overlay,411,100,43,184
animation0.pattern4,overlay,411,100,46,184
animation0.pattern5,overlay,411,100,46,187
animation0.pattern6,overlay,411,100,43,187
animation0.pattern7,overlay,411,100,43,184
animation0.pattern8,overlay,411,100,46,184
animation0.pattern9,overlay,411,100,46,187
animation0.pattern10,overlay,411,100,43,187
animation0.pattern11,overlay,411,100,43,184

animation1.interval,random,2
animation1.pattern0,overlay,502,10,25,265
animation1.pattern1,overlay,502,10,22,263
animation1.pattern2,overlay,502,10,19,261
animation1.pattern3,overlay,502,10,16,259
animation1.pattern4,overlay,502,10,15,257
animation1.pattern5,overlay,502,100,14,256
animation1.pattern6,overlay,502,100,13,256
animation1.pattern7,overlay,502,100,12,256
animation1.pattern8,overlay,502,100,11,255
animation1.pattern9,overlay,502,100,10,255
animation1.pattern10,overlay,-1

animation2.interval,talk,2
animation2.pattern0,overlay,350,0,92,227
animation2.pattern1,overlay,350,100,92,227
animation2.pattern2,overlay,-1,100
animation2.pattern3,overlay,350,100,92,227
animation2.pattern4,overlay,-1,100
}

surface18
{
//collision0,65,200,125,215,Head
//collision1,75,220,120,265,Face
//collision2,96,265,113,277,Bust

animation0.interval,talk,3
animation0.pattern0,overlay,352,0,92,227
animation0.pattern1,overlay,352,100,92,227
animation0.pattern2,overlay,-1,100
animation0.pattern3,overlay,352,100,92,227
animation0.pattern4,overlay,-1,100

animation1.interval,random,4
animation1.pattern0,overlay,502,10,25,265
animation1.pattern1,overlay,502,10,22,263
animation1.pattern2,overlay,502,10,19,261
animation1.pattern3,overlay,502,10,16,259
animation1.pattern4,overlay,502,10,15,257
animation1.pattern5,overlay,502,100,14,256
animation1.pattern6,overlay,502,100,13,256
animation1.pattern7,overlay,502,100,12,256
animation1.pattern8,overlay,502,100,11,255
animation1.pattern9,overlay,502,100,10,255
animation1.pattern10,overlay,-1
}

surface60
{
//collision0,85,205,140,235,Head
//collision1,85,240,135,265,Face

animation0.interval,never
animation0.pattern0,overlay,301,0,92,233
animation0.pattern1,overlay,301,200,92,233
animation0.pattern2,overlay,-1

animation1.interval,never
animation1.pattern0,overlay,301,100,92,233
animation1.pattern1,overlay,-1,100
animation1.pattern2,overlay,301,100,92,233
animation1.pattern3,overlay,-1,100

animation2.interval,sometimes
animation2.pattern0,alternativestart,(0,1)

animation3.interval,random,4
animation3.pattern0,overlay,502,10,25,265
animation3.pattern1,overlay,502,10,22,263
animation3.pattern2,overlay,502,10,19,261
animation3.pattern3,overlay,502,10,16,259
animation3.pattern4,overlay,502,10,15,257
animation3.pattern5,overlay,502,100,14,256
animation3.pattern6,overlay,502,100,13,256
animation3.pattern7,overlay,502,100,12,256
animation3.pattern8,overlay,502,100,11,255
animation3.pattern9,overlay,502,100,10,255
animation3.pattern10,overlay,-1
}

surface61
{
//collision0,85,205,140,235,Head
//collision1,85,240,135,265,Face

animation0.interval,never
animation0.pattern0,overlay,301,0,92,233
animation0.pattern1,overlay,301,200,92,233
animation0.pattern2,overlay,-1

animation1.interval,never
animation1.pattern0,overlay,301,100,92,233
animation1.pattern1,overlay,-1,100
animation1.pattern2,overlay,301,100,92,233
animation1.pattern3,overlay,-1,100

animation2.interval,sometimes
animation2.pattern0,alternativestart,(0,1)

animation3.interval,random,4
animation3.pattern0,overlay,502,10,25,265
animation3.pattern1,overlay,502,10,22,263
animation3.pattern2,overlay,502,10,19,261
animation3.pattern3,overlay,502,10,16,259
animation3.pattern4,overlay,502,10,15,257
animation3.pattern5,overlay,502,100,14,256
animation3.pattern6,overlay,502,100,13,256
animation3.pattern7,overlay,502,100,12,256
animation3.pattern8,overlay,502,100,11,255
animation3.pattern9,overlay,502,100,10,255
animation3.pattern10,overlay,-1

animation4.interval,runonce
animation4.pattern0,overlay,400,50,131,236
animation4.pattern1,overlay,401,50,131,236
animation4.pattern2,overlay,503,50,131,236
animation4.pattern3,overlay,503,500,131,236
animation4.pattern4,overlay,505,50,131,236
animation4.pattern5,overlay,505,500,131,236
animation4.pattern6,overlay,401,50,131,236
animation4.pattern7,overlay,400,50,131,236
animation4.pattern8,overlay,-1
}

surface62
{
//collision0,85,205,140,235,Head
//collision1,85,240,135,265,Face

animation0.interval,runonce
animation0.pattern0,overlay,506,10,142,272
animation0.pattern1,overlay,506,10,143,273
animation0.pattern2,overlay,506,10,144,274
animation0.pattern3,overlay,506,10,145,275
animation0.pattern4,overlay,506,10,146,276
animation0.pattern5,overlay,506,100,147,277
animation0.pattern6,overlay,506,100,148,279
animation0.pattern7,overlay,506,100,149,280
animation0.pattern8,overlay,506,100,150,281
animation0.pattern9,overlay,506,100,151,282
animation0.pattern10,overlay,-1
}

surface63
{
//collision0,65,200,125,215,Head
//collision1,75,220,120,265,Face
//collision2,96,265,113,277,Bust

animation0.interval,never
animation0.pattern0,overlay,300,0,70,210
animation0.pattern1,overlay,300,200,70,210
animation0.pattern2,overlay,-1

animation1.interval,never
animation1.pattern0,overlay,300,100,70,210
animation1.pattern1,overlay,-1,100
animation1.pattern2,overlay,300,100,70,210
animation1.pattern3,overlay,-1,100

animation2.interval,sometimes
animation2.pattern0,alternativestart,(0,1)

animation3.interval,random,4
animation3.pattern0,overlay,502,10,25,265
animation3.pattern1,overlay,502,10,22,263
animation3.pattern2,overlay,502,10,19,261
animation3.pattern3,overlay,502,10,16,259
animation3.pattern4,overlay,502,10,15,257
animation3.pattern5,overlay,502,100,14,256
animation3.pattern6,overlay,502,100,13,256
animation3.pattern7,overlay,502,100,12,256
animation3.pattern8,overlay,502,100,11,255
animation3.pattern9,overlay,502,100,10,255
animation3.pattern10,overlay,-1

animation4.interval,talk,2
animation4.pattern0,overlay,350,0,92,227
animation4.pattern1,overlay,350,100,92,227
animation4.pattern2,overlay,-1,100
animation4.pattern3,overlay,350,100,92,227
animation4.pattern4,overlay,-1,100

animation5.interval,runonce
animation5.pattern0,overlay,400,50,124,217
animation5.pattern1,overlay,401,50,124,217
animation5.pattern2,overlay,503,50,124,217
animation5.pattern3,overlay,503,500,124,217
animation5.pattern4,overlay,504,50,124,217
animation5.pattern5,overlay,504,500,124,217
animation5.pattern6,overlay,401,50,124,217
animation5.pattern7,overlay,400,50,124,217
animation5.pattern8,overlay,-1
}

surface2000
{
//collision0,65,200,125,215,Head
//collision1,75,220,120,265,Face

animation0.interval,runonce
animation0.pattern0,overlay,500,0,129,210
animation0.pattern1,overlay,500,1000,129,210
animation0.pattern2,overlay,500,50,129,210
animation0.pattern3,overlay,401,50,129,210
animation0.pattern4,overlay,400,50,129,210
animation0.pattern5,overlay,-1,50

animation1.interval,random,4
animation1.pattern0,overlay,502,10,25,265
animation1.pattern1,overlay,502,10,22,263
animation1.pattern2,overlay,502,10,19,261
animation1.pattern3,overlay,502,10,16,259
animation1.pattern4,overlay,502,10,15,257
animation1.pattern5,overlay,502,100,14,256
animation1.pattern6,overlay,502,100,13,256
animation1.pattern7,overlay,502,100,12,256
animation1.pattern8,overlay,502,100,11,255
animation1.pattern9,overlay,502,100,10,255
animation1.pattern10,overlay,-1
}

surface2001
{
//collision0,65,200,125,215,Head
//collision1,75,220,120,265,Face

animation0.interval,runonce
animation0.pattern0,overlay,501,0,1,274
animation0.pattern1,overlay,501,1000,1,274
animation0.pattern2,overlay,501,50,1,274
animation0.pattern3,overlay,401,50,1,274
animation0.pattern4,overlay,400,50,1,274
animation0.pattern5,overlay,-1,50

animation1.interval,random,4
animation1.pattern0,overlay,502,10,25,265
animation1.pattern1,overlay,502,10,22,263
animation1.pattern2,overlay,502,10,19,261
animation1.pattern3,overlay,502,10,16,259
animation1.pattern4,overlay,502,10,15,257
animation1.pattern5,overlay,502,100,14,256
animation1.pattern6,overlay,502,100,13,256
animation1.pattern7,overlay,502,100,12,256
animation1.pattern8,overlay,502,100,11,255
animation1.pattern9,overlay,502,100,10,255
animation1.pattern10,overlay,-1
}
